Unreal Developer

Not Disclosed
1-6 Years Full Time

Vacancy: Not Disclosed Posted: 1 year ago Applicants: 0
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Job Description

The Production Technology department at DNEG is responsible for creating and supporting the technology used by our artists and the software infrastructure required by a multi-site, global studio. With multiple film projects running in parallel, from the project's initial design to production and post-production, there are complex problems, which arise through thousands of artists producing tens of thousands of shots and sharing assets.

As a Software Developer for Unreal Tools, you will be helping to drive how we can leverage Unreal to meet the varying needs of Virtual Production, Visual Effects, Feature Animation, and TV production.

The Unreal team is responsible for integrating Unreal within the DNEGs pipeline and collaborating with production stakeholders and other members of Production Technology to develop efficient workflows and new technologies to maximize its impact on our production processes.

You will be required to:

  • Design, develop and deliver tools for artists across various disciplines
  • Create methods for integrating Unreal with DNEGs proprietary pipeline
  • Act as a technical point of contact for Unreal
  • Collaborate with key production stakeholders in an agile development environment.
  • Collaborate with other developers within Production Technology on how to best leverage Unreal
  • Write technical documentation and workflow guides for artists and developers to use
  • Validate your work with methodical and rigorous testing.
  • Ensure that bug reports and support requests are dealt with swiftly and efficiently

This is an excellent opportunity for passionate developers to collaborate with a world-class artist on how Unreal and other real-time technologies can be leveraged in a global VFX & Feature Animation studio.

Must have:

  • A solid understanding of Unreal Editor, Unreal Engine, Blueprints, and C++ APIs
  • Extensive programming experience in C++ & Python
  • Experience with source control systems and team development
  • Experience with Linux and Windows
  • Confident in navigating ambiguity and providing solutions when problem-solving
  • Be proactive and work with initiative, and be comfortable with working in an agile environment with multiple priorities

Nice to have:

  • Experience developing artist tools and Blueprints for Unreal Engine for multiple platforms, namely Windows and Linux
  • Experience with Virtual Production, VFX, and Feature Animation tools and workflows
  • Experience with multi-user Unreal development
  • Experience developing VR/AR iOS apps
  • A degree in Computer Science, Computer Engineering or a related field
  • Familiarity with VFX software packages, such as Houdini, Maya, Clarisse, and Nuke

We would not be able to produce award-winning work without our Production Technology department, which is committed to nurturing a diverse and exciting workplace. Our teams have a variety of backgrounds and originate from a number of different countries, working across the globe at the forefront of technology in the industry. Roles and Responsibilities

Desired Candidate Profile

Perks and Benefits

Skills Required: C++, Unreal Engine, Vfx